My version of the popular stylized anvil.
I'm trying to get back into Blender learning and try sculpting in it.
Made using Jose Moreno's method from his Blender course:
https://www.artstation.com/parabox
Original reference by Danil Kuptsov:
https://www.artstation.com/kuptsovgamedev
The entire production was done in Blender 5, from polygonal modeling to the final render.
No custom brushes, alphas, or third-party add-ons were used.